I am new to Houdini.
Is there a way to export particles as a .prt file for use in RealFlow?
Also, is there a Maya equivalent of a Plugin Manager in Houdini? I do not know how to look for plugins I have installed. There is an old RealFlow plugin for Houdini but after installing it I can't see it anywhere.
I have an old version of Houdini which does not have the Houdini Engine plugin for Maya, so I would also like to know how to import particles in to Maya without using this plugin. Is there a conversion script?
Export PRT particle file for RealFlow?
3233 5 2- litote
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- Sadjad Rabiee
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Hey
About your first question I'm not RF user but I think it is supporting Alembic format, You can export your particles from Houdini with Alembic file very well.
About your next question I would say there is no exactly same thing in the Houdini as usually there is no need to install a lots of Plug-ins in Houdini, You can do anything inside Houdini without any need to install plug-in.
Mostly we are using Digital-Assets rather than Plug-ins. in Assets->Asset Manager menu you can find out which Digital Assets are installed in your Houdini.
Of course we have few HDK Plug-ins for Houdini too, But there is no plug-manager for them (if I'm not wrong :cool, these are dll files which usually installed on DSO folder.
You can get some information about these plug-ins with dsoinfo [www.sidefx.com] command.
You should execute this command in Windows->Hscript Textport window.
About your first question I'm not RF user but I think it is supporting Alembic format, You can export your particles from Houdini with Alembic file very well.
About your next question I would say there is no exactly same thing in the Houdini as usually there is no need to install a lots of Plug-ins in Houdini, You can do anything inside Houdini without any need to install plug-in.
Mostly we are using Digital-Assets rather than Plug-ins. in Assets->Asset Manager menu you can find out which Digital Assets are installed in your Houdini.
Of course we have few HDK Plug-ins for Houdini too, But there is no plug-manager for them (if I'm not wrong :cool, these are dll files which usually installed on DSO folder.
You can get some information about these plug-ins with dsoinfo [www.sidefx.com] command.
You should execute this command in Windows->Hscript Textport window.
- litote
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Thanks for your reply Sadjad.
Is there a tutorial on how to export alembic particles? PRT would be better since I want to use Krakatoa to render them.
I have a very old version of Houdini - version 13, so maybe this is why I can't find an Assets menu?
I have found a plugin for exporting PRT files, but can’t make sense of the instructions. What is meant by “node path” and how would I find this in my project? Presumably this replaces the “/obj/location_particles/import_location” part:
To perform an export, open Python inside Houdini and use the following commands (Substitute your own node path and file path):
import Krakatoa
Krakatoa.exportParticles( hou.node( “/obj/location_particles/import_location” ), “my_path/output_particles.prt” )
Is there a tutorial on how to export alembic particles? PRT would be better since I want to use Krakatoa to render them.
I have a very old version of Houdini - version 13, so maybe this is why I can't find an Assets menu?
I have found a plugin for exporting PRT files, but can’t make sense of the instructions. What is meant by “node path” and how would I find this in my project? Presumably this replaces the “/obj/location_particles/import_location” part:
To perform an export, open Python inside Houdini and use the following commands (Substitute your own node path and file path):
import Krakatoa
Krakatoa.exportParticles( hou.node( “/obj/location_particles/import_location” ), “my_path/output_particles.prt” )
Edited by litote - May 19, 2019 11:36:58
- Sadjad Rabiee
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Hi
– Sorry I don't remember what was it in H13 exactly, search for OTL Manager or something like that in File Menu !
In old versions we called Houdini Digital Asset,Otl file.
– when you use Particle system in Houdini, you should have a sop node to import simulated particles from Autodopnetwork to Geometry Network, this node is dop I/O or dop import.
According to instruction you should use full path of this node.
E.g if you use simple particle system from the shelf(Source Particle Emitter), it would add 2 new node in Object Level(scene network), these nodes are AutoDopNetwork and source_particle.
If you jump inside of source_particle node, you can find import_source node and that's a one.
So your full path from top is :
/obj/source _particle/import_source
– Sorry I don't remember what was it in H13 exactly, search for OTL Manager or something like that in File Menu !
In old versions we called Houdini Digital Asset,Otl file.
– when you use Particle system in Houdini, you should have a sop node to import simulated particles from Autodopnetwork to Geometry Network, this node is dop I/O or dop import.
According to instruction you should use full path of this node.
E.g if you use simple particle system from the shelf(Source Particle Emitter), it would add 2 new node in Object Level(scene network), these nodes are AutoDopNetwork and source_particle.
If you jump inside of source_particle node, you can find import_source node and that's a one.
So your full path from top is :
/obj/source _particle/import_source
Edited by Sadjad Rabiee - May 19, 2019 20:10:07
- Midasssilver
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- litote
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