Hello everyone !
I'm not really comfortable with Houdini so I apologize if there's an easy solution to my problem but here it comes :
I have a few meshes in Houdini that I would like to merge in one unique mesh for Unity.
Here's the object (I added attachments to the message) : there are posts (which are fbx I imported in Houdini) and a procedural mesh for the side plank. In Unity, the plank is merged with only one post (fence_7)instead of all of them, giving this curious hierarchy I commented in the last picture.
What is the logic behind this ? I'd really like to know.
And is there a way to merge all posts and the plank in one mesh to clean my hda ?
Thank you in advance