Help Needed For 3d Workflow & Pipeline Academic Research

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I am doing an academic research entitled: “Alternative Digital Audiovisual Production: Implementing a distributed remote workflow for the production of 3D computer animated films, according to the paradigms of open source”.

I am keeping a blog with my research at (http://3dresearch.blogspot.com [3dresearch.blogspot.com])
I try to outline a common framework for any type of 3D production workflow, that can further be used to drive the development of an open source web application for 3D productions, similar to what “sourceforge” and similar sites do for programming.
This program will mainly be targeted at amateur productions, allowing disperse teams of students, etc. to work together remotely in order to undertake more ambitious projects.

To begin with, I am collecting the available information on the subject:
- Existing software
- Related researchs and projects
- Bibliography and papers
- Web links of any kind, etc.
- I would also like to contact with universities that might have research teams working on similar subjects.

Later on, I am planning to conduct an in-depth research on selected producing companies, both in person and also using a simple cuestionaire that allows to study the way different types of productions are made.

I welcome your help with information, comments, hints, and suggestions.
You can check what I have found so far, and reach me at my blog (http://3dresearch.blogspot.com [3dresearch.blogspot.com])
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There are some verry useful information in your blog Alvarez. Thank you for the link.

I'm might be geting involved in the process of developing a game company on this next year and I guess I'll be needing all the information on this area I can get.

Good luck on your research!
Andz
andzbrazil.blogspot.com [andzbrazil.blogspot.com]
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You should think about interchange as part of the problem. Take a look at Collada. The idea of “digital assets” (eg. HDAs (houdini Digital Assets) in Houdini) I think forms a good basis for it as well. See for example http://www.sidefx.com/exchange [sidefx.com] .
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Personally I have thought the GIS protocol would be a good place to start establishing a generic asset management framework.
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Thanks for your comment.
Be sure to drop by now and then.


Andz
There are some verry useful information in your blog Alvarez. Thank you for the link.

I'm might be geting involved in the process of developing a game company on this next year and I guess I'll be needing all the information on this area I can get.

Good luck on your research!
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This is a good point, indeed, I hadn´t thought about it.
Thanks for the idea and the hints

edward
You should think about interchange as part of the problem. Take a look at Collada. The idea of “digital assets” (eg. HDAs (houdini Digital Assets) in Houdini) I think forms a good basis for it as well. See for example http://www.sidefx.com/exchange [sidefx.com] .
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Sorry but I don´t know what GIS means.
Could you be more specific?
probbins
Personally I have thought the GIS protocol would be a good place to start establishing a generic asset management framework.
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