carve but for polygon

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if I have a polygon and I need to dissolve just parts of them slowly just like what you can do with a carve node when dealing with curves. I think theoretically you could transform the pieces to ground level and do a boolean operation with a deformed ground plane and move the piece back to original position, but it would be slow and inefficient. Possible vex code?
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Yes you can do this with vex…but depending on what you actually have that you want to ‘dissolve’….can have different approach.
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