in C, I can write something like:
int sum(int a, int b);
void main()
{
sum(1, 2);
}
sum(int a, int b)
{
return a + b;
}
I can see the main() much easier in this way by putting all the custom functions behind the main(). However I don't know how to do that in houdini.
Is there any way to achieve that?
thx~
Can we declare a custom function before the main function and defining it after main function in houdini?
1349 2 0- fengshuochange
- Member
- 16 posts
- Joined: April 2019
- Offline
- jsmack
- Member
- 7759 posts
- Joined: Sept. 2011
- Online
You can in .vfl VEX source files. You need to manually compile them though with the vcc commandline tool. If you are talking about a ‘wrangle’ node, you don't actually have access to the main function. The entirety of the source is a void function called in the main function.
You can also define nodes in C++ using the HDK and compiling them, which would follow the form you describe.
You can also define nodes in C++ using the HDK and compiling them, which would follow the form you describe.
- fengshuochange
- Member
- 16 posts
- Joined: April 2019
- Offline
jsmack
You can in .vfl VEX source files. You need to manually compile them though with the vcc commandline tool. If you are talking about a ‘wrangle’ node, you don't actually have access to the main function. The entirety of the source is a void function called in the main function.
You can also define nodes in C++ using the HDK and compiling them, which would follow the form you describe.
thx~
-
- Quick Links