Iam trying to bake the ambient occlusion and color from a model.
I have followed the steps in the odwiki by Jason Iversen but I a mstill getting a strange error.
I get a strangle, triangle like, pattern whe rendering using the -u option.
The model is perfectly rendered but when I try to bake something I get this strange patterns:


Somebody have sufferend similar problems?
I think that it is a geometry problem because I have used this option succesfully previously, but I can't guess what is the problem, even more, because in a regular mantra render (without -u) I get correct results.
Thanks.


