Houdini Principled Shader

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I am trying to use Principled shader for Houdini 16 to render an agent. i cant apply it to the /mat. can somebody tell me how to activate the principled shader from Material/Blinn shader.
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can somebody help me! i am in a fix here. How can I apply Principled shader in Houdini 16. I imported an fbx file - materials - matnetwork - principled shader - apply texture from obj. but my agent does not accept the applications. how can i pass through this step as H16 does not come with mantra shader. i have been trying for the pass 1 month without success.
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This is a screenshot of my work below. i just cant go further from this point. What else can I do?

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Screenshot 08-12-2019 22.17.05.png (234.0 KB)

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In the solder_mesh and weapon geometries, the render setting has an option to add a material. Did you pick the materials in the SHOP Network? The other way of doing this is to go into the solder_mesh or weapon network and add a material node and set it to your material in the SHOP network.
Edited by Island - Aug. 17, 2019 15:59:33

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HoudiniMaterial.jpg (163.7 KB)

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