I'm using the Unreal_Material primitive attribute to assign Unreal Materials in Unreal via the “Attribute create” node. It's working fine, but the workflow is slow and clunky as my models have multiple materials. My issues are;
- I have to create many ‘Create Group’ nodes with primitive selections inside to be able to assign multiple materials to one object - painful and slow.
- I can't see the materials on my models inside Houdini, as the unreal mats don't exist there obviously - It's like working blind.
Anyone got any improvements on this Unreal_Material workflow?