I'm trying to figure out how to get viewport reflections working in Houdini 17.5.258
I have a sphere with a principled shader with
Metallic = 1
Reflectivity = 1
Roughness = 0
I also added a parm with the name “GL Reflect” and set it to 1
I have lights in the scene, I have “Enable Reflections” and “HDR Reflections” ticked in the Display Options.
The reflection map size is 512x512.
I click on “High Quality Lighting with Shadows” and the sphere doesn't show any reflected objects.
I tried this in the OpenGL rop with the same results.
Am I missing something here?
I guess I should also add I'm on OSX 10.13.6
Viewport reflections not working.
1363 1 0- jbartolozzi
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