Hero Object rest force in flip

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Hi everyone,

I got a flip sim with a hero object Floating on top of it. Now I want to make sure, the object floats but kinda stays on a specific spot. So I used the rest Attribute and subtracted to Position from it (in the dop net). If the distance is getting bigger the force should increase as well. Unfortunately the force is pulling the object to the Center of the Scene. Maybe any quick solution for that?

Added a supe rsimple hip file

Attachments:
heroforce.hiplc (2.1 MB)

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