I have two objects that have uv's and when I merge them, the uv visualize looks scrambled as if both sets of uv's are trying to show on the same object. I am using trying to merge vertex and point uvs. The vertex are from an auto uv and the point uvs are coming from a uv texture.
What is the proper way to merge two objects without messing up the uvs?
Thank you.
Distorted uv's after using merge sop
1717 1 0- decksounds
- Member
- 109 posts
- Joined: March 2017
- Offline
- jsmack
- Member
- 7750 posts
- Joined: Sept. 2011
- Online
Merge isn't going to change the uv's. Make sure the uv's are the same class before merging, promote the point uv's to vertex, or use a vertex split to convert the vertex uv's to point.
I'm not sure what you mean by scrambled. If you mean the uvs appear on top of each other, then of course they are. Merging them doesn't change the layout. If you want to re-do the uv layout after merging, then use a uv layout to re-organize them.
I'm not sure what you mean by scrambled. If you mean the uvs appear on top of each other, then of course they are. Merging them doesn't change the layout. If you want to re-do the uv layout after merging, then use a uv layout to re-organize them.
-
- Quick Links