Is VFXToolbox supported in Houdini Apprentice?

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Hello,
Completely new to Houdini. I'm trying to create a vector file to use in Unity.

I found VFXToolbox:
https://github.com/Unity-Technologies/VFXToolbox [github.com]

This has DCC Tools which enable the export of .pcache and .vf files. I would like to use the Houdini Volume Exporter to create a .vf file.

When I import the tools into Houdini Apprentice it looks like this:
https://drive.google.com/file/d/1r-Hy1-V4HlUXq-_T3TDbprAUCDXNedfM/view?usp=sharing [drive.google.com]

The text flashes red and then the window closes. Not sure if this is expected or not.

From what I have been reading the export tool should be a SOP node. But looking at the available export nodes after importing the tools, all I see is in the below image.


Am I doing something completely wrong or are these tools only allowed to be imported in paid versions of Houdini?

Any help is appreciated.

Cheers,
Shane
Edited by shanemckennadev - Aug. 21, 2019 13:43:37

Attachments:
houdini-nodes.png (860.1 KB)

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What tool are you using to export .vf files from Houdini? I'm not aware of any built-in export support.
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Hey,

The tool/plugin is available in this .hda file: https://github.com/Unity-Technologies/VFXToolbox/tree/master/DCC-Tools~/Houdini [github.com]

I just made some progress on this. I have created the .vf file, now trying to use it in Unity.
Edited by shanemckennadev - Aug. 21, 2019 14:16:34

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vf-export.png (853.0 KB)

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hey Shane!
i am in the same spot, when i import the vfxtool DCC, the red flash appears, and closes.
Not seen the SOP volume exporter, like in your second post. some clue?
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shanemckennadev
Hey,

The tool/plugin is available in this .hda file: https://github.com/Unity-Technologies/VFXToolbox/tree/master/DCC-Tools~/Houdini [github.com]

I just made some progress on this. I have created the .vf file, now trying to use it in Unity.

Hey Shane
I have already imported VFXToolBox,but i dont know how to use Vloume_Exporter node,How can I save a VF file on my disk?
THX
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Hi,

To save VF file you must use

1. isooffset node
- set OutputType to : SDFVolume
- set Name : vel
- set Uniform Sampling Divs to : 64

2. connect your geometry node to isooffset node
3. connect isooffset node to volumeexporter node (from Unity plugin imported to Houdini)
4. in volumeexporter set
- OutputFileTyle : VF
- VolumeType : Scalar
- Volume name : ver
- check box Export

this save SDF to VF file …
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Has anyone tried to export a vector instead of a scalar? I want to generate a distance gradient with the toolbox but only get strange results.
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