CHOPS when the primitives, points etc change numbers

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Hello everyone. I made a small animation for the pieces of the sphere, then edited it in a CHOP network and used it to animate another sphere.

I did that, without activating the trails for the MOPS Curl Modifier, because this way all the points and the primitives from the old to the new sphere had the same number.

Could I do something similar by using the trails?

Generally, can I create channels from an animation where its primitives and points keep increasing?

I would like to do that to use it with the Lookup function in a CHOP Network. Thank you
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Try `Organize by Attribute` in both the Channel SOP, and the Geometry CHOP.
Edited by probiner - Aug. 30, 2019 21:27:52
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Another thing to keep in mind seems to be:
You have to have the Channel Range set to "Use Full Animation Range".

Had it on "Start/End" before, but did get an error "Unknown attribute id".
Edited by OdFotan - Feb. 26, 2021 18:17:21
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