I have Autorigged a quadruped (dog) and plan to provide that rig with a full set of muscles to move the skin. In the end, I want to make something like the tiger in this video (https://vimeo.com/235324315), which was done with the ZIVA plugin for Maya.
I see online that Houdini can do muscles with FEM or Vellum, but is an Autorig setup suitable as basis for such complex rigging? Or should I rather build the rig from scratch, bone by bone, controller by controller? Any opinion on either approach?
Thanks,
Is Autorig the best setup for building muscles?
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- Hige
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Thanks @Hige for your comment. Of course I can use both approaches, but the Autorig setup implies that I need to amend the geoskin every time I tweak my bone hierarchy. I could image that introducing muscles will mesh up the geoskin and it would therefore be easier to do so in a fully controlled self-built rig (like in the cat tutorial by Bjørn Blaabjerg Sørensen (https://www.sidefx.com/learn/collections/cat-quad-rigging/). But that is a hell of a lot more work than doing an Autorig.
Maybe Michael Goldfarb can comment on this? And I would also be anxious to see the new tutorial on capturing and weighting and such that you pre-announced; any idea of the release date for that?
Thanks guys,
Maybe Michael Goldfarb can comment on this? And I would also be anxious to see the new tutorial on capturing and weighting and such that you pre-announced; any idea of the release date for that?
Thanks guys,
Piet Nelis
The Netherlands
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