Is there a way to convert digital asset in my scene to regular working non-instanced subnet and break the link to the original digital asset completely? The thing is I used the maps baker from Game Development Toolset in my setup, modified it a bit for my needs and now I would like to reuse that setup as an HDA with that modified maps baker inside. But I would like to avoid messing up the original maps baker or creating an alternative version of it.
How to convert HDA into non-instanced subnet1114 2 0
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