Haven't had much luck trying to create a mask for a gas dissipate node in a pyro solver. The mask I have set up currently works with the gas turbulence node according to the documentation:
https://www.sidefx.com/docs/houdini/pyro/pyro_look.html [www.sidefx.com]
However it isn't immediately clear how to use this to mask a gas dissipate effect. The goal is to ‘feather’ the top of a smoke sim. It's not something I think would happen in real life, which is probably why I'm struggling.
Picture attached - the increased turbulence at the top would idealy be more diffused after using this node. Any ideas? Might need to do multi solver and a seperate sim. Or something else entirely.