equal edge distance approach for procedural windows

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Hi there, i've made a simple procedural asset, in order to turn something like a grid into windows and frames, which is of quardrilateral type and i convert it to nurbs, the problem is that if the segments of the grid are not evenly distributed, the result would not have equal frame size either , is there any formula or approatch to make the input object segements a equal distance to each other? Thanks
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