kodbitz
Sept. 30, 2019 08:00:17
Why SideFX have chosen default XY Plane for Grid/Circle/Whatever to face in Negative Z?
I came with this question because it does not fit into my logic that calls that default created objects should face up (or have normals be directed) to scene coordinate system.
I wish someone can explain me why I'm wrong..if am I.
Thank you.
roxo
Sept. 30, 2019 08:16:56
Good question so far
BabaJ
Sept. 30, 2019 09:45:12
I believe it's for backward compatibility.
anon_user_89151269
Sept. 30, 2019 12:10:06
Backwards compatibility should be present for a version, maximum two. Or we're never going to move forward on some fronts. And there should be an option/preference to opt for said compatibility or to adopt the new stuff, if you're going start a new project. IMO…
BabaJ
Sept. 30, 2019 13:43:01
Uhm…sry?…that was meant as a joke;
“…Face in the negative Z…” (Backwards) <> Backwards compatibility.
edschiffer
Oct. 2, 2019 10:23:47
I never understood this as well.
asm
Oct. 2, 2019 17:21:22
BabaJ
Uhm…sry?…that was meant as a joke;
“…Face in the negative Z…” (Backwards) <> Backwards compatibility.
I read your post and was going to make that joke because I thought you were being serious
anon_user_89151269
Oct. 8, 2019 12:00:23
BabaJ
Uhm…sry?…that was meant as a joke;
“…Face in the negative Z…” (Backwards) <> Backwards compatibility.
Cool, it flew over my head obviously, but my point still stands, as a general approach.
furrycghamster
Oct. 11, 2019 11:19:25
I recall in programming land that the default glm camera/opengl API the positive z-axis going through the screen towards you, maybe related to that!
edward
Dec. 30, 2019 11:11:06
furrycghamster
I recall in programming land that the default glm camera/opengl API the positive z-axis going through the screen towards you, maybe related to that!
That is my guess as well. When you put down a Houdini camera, it is facing in the negative z-axis. That is also the default axis when you do “look at” constraints. So by having these “flat” primitives point in the z-axis, this makes it easier to do “look at” constraints with off the bat.