Trying to add objects to a Houdini scene and assign each of them a unique material for use in UE4.
It seems to be that the quick material isn't creating a new material each iteration, it is overwriting the existing one. Does anyone know how to work around this?
I want to be able to assign the materials for them in UE4 but it only creates a single material node.
Suggestions would be helpful.
-Jeff
Quick create material in a loop question
3151 0 0- jeff.ravatt
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