Quick create material in a loop question

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Joined: Sept. 2019
Trying to add objects to a Houdini scene and assign each of them a unique material for use in UE4.

It seems to be that the quick material isn't creating a new material each iteration, it is overwriting the existing one. Does anyone know how to work around this?

I want to be able to assign the materials for them in UE4 but it only creates a single material node.

Suggestions would be helpful.


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