My problem is how allow the transformation of the cubes in unreal. At first I tried to isolate a face and export is Handle, but it give me big problems, for example if I do the steps in this videos Your text to link here… [www.youtube.com]with a transform node, then the hda in UE4 stops working. I fixed it by deleting some parameters, but i can't change the handle position (always at 0,0,0).
Then I tried to use cube native of Unreal and adding them using asset input or world outliner input… but nothing seems works.
Any idea?
Here the Hda where i tried to use the Handles
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