Hello guys, im trying to use the voronoi fracture on a clipped box, and I use the isooffset and then the scatter but it creates me points inside my box, and i just want those points to be on the surface so i can break it and the pieces can fall inside the box.
So my question is: how do i create those points with the scatter just on the surface?
My main idea was to throw a ball and keep breaking the different walls, im going to atach the project, hope some1 can help me.
Thanks!
Trouble creating Volume on a clipped box
951 2 1- ixXe
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- Enivob
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Check Output Back on the polyextrude1 node and disable the isooffset. The scatter will only scatter onto the surface of polygons. If you supply a volume, from the isooffset, it will scatter into the interior of the volume as well.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- ixXe
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- 9 posts
- Joined: March 2019
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