Trouble creating Volume on a clipped box

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Hello guys, im trying to use the voronoi fracture on a clipped box, and I use the isooffset and then the scatter but it creates me points inside my box, and i just want those points to be on the surface so i can break it and the pieces can fall inside the box.
So my question is: how do i create those points with the scatter just on the surface?
My main idea was to throw a ball and keep breaking the different walls, im going to atach the project, hope some1 can help me.
Thanks!

Attachments:
Cubos.hipnc (109.5 KB)

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Check Output Back on the polyextrude1 node and disable the isooffset. The scatter will only scatter onto the surface of polygons. If you supply a volume, from the isooffset, it will scatter into the interior of the volume as well.
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Thanks! I was struggling with that, thank u man <3
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