Landscape, river, river shore, roads, bridges, benches, lamps, fence, grass (procedural fur shader) - are created automatically in random places (changing random seed and river count). Is possible edit everything by hand (add/remove river, road, bridge and other). Others objects are procedurally but they need to be moved. Huts - each tower is unic with unic windows and doors places and wall pattern. Are adjusting: count of towers, size, maximum floor, base size of roof and random seed. Boxes and barrels - is possible to change count, size and random seed. Pumpkins - base shape is procedural and random seed for deformation. The Mill - height is adjusting, base radius and random seed for deformation.