Ground Plane missing?

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Hello guys, I am absolutely new to Houdini so I just start learning now .
I have the Houdini Apprentice installed and I was watching a tutorial about destroying stuff. In the tutorial it shows in the Rigid Bodies shelf , a Ground Plane (create) , but I don't have it in my shelf so I am stuck. Is it missing really or it is possible that I have to do something before that option gets into the shelf?

By the way, I would like to create a destroy effect , of a ground being pushed out by the roots of a tree, does anyone knows any tutorial close to what I am trying to do? I don't even know how to start… I have a tree modeled and a ground fractured in Houdini so far…and I am watching this tutorial for now https://www.youtube.com/watch?time_continue=97&v=pwlCfLruRI4 [www.youtube.com] . Any suggestions would be good karma for you and great help for me, so please help me if you can. Thanks in advance !!!
:-)
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You can hit tab with the mouse over the network view and type: ‘Ground Plane’ and the node will pop up!

Also I do recommend that you follow the Applied Houdini tutorials for rigid bodies, they are really good and the tutor explains all the context!
https://www.youtube.com/watch?v=5x-EQ4JtBJM [www.youtube.com]
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Look under the “Collisions” tab it has moved. However if you are completely new I would advise junking that tutorial as is is too old. You need to ensure your first tutorials are for the version you are using. Converting old tutorials is doable but can be very hard.
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Hello!

Agree with the user above. Houdini changed a lot in the past versions and there are a lot of more recent tutorials for destruction.

As far as I remember there are no specific tutorials about this kind of effect but a couple of examples are:

https://www.youtube.com/watch?v=YocC2s6vdvg [www.youtube.com] -> this is more a brute force approach I guess. The geometry of the snakes are pushing and moving the pieces of the fractured ground. If you keep the root below the ground layer you can push the pieces up using the root's collision geometry

https://vimeo.com/154281290 [vimeo.com] -> Here the curves are activating rigid bodies pieces and probably assigning and initial velocity. This method maybe is a bit more advanced but would be more easy to get the result you want. Of course you can make the radius bigger and have stronger velocities if you need.
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