Hello Everybody
There is a way to exclude some points on my dynamic object to collide with the colliders?
and make it dynamically?
for example, sometime I have a groom or a cloth with interceptions problem, I would like to deactivate the collisions of those strands or mesh in some frames.
Thanks you
collision on vellum
3841 5 1-
- Gerardo Castellanos
- Member
- 58 posts
- Joined: March 2016
- Offline
-
- tamte
- Member
- 9077 posts
- Joined: July 2007
- Offline
you can set i@disableself and/or i@disableexternal attributes on individual vellum points to 1 to exclude those from collisions
also you can set them to 2 to initially exclude them, but once solver is able to resolve them it will turn collisions back on automatically
also you can set them to 2 to initially exclude them, but once solver is able to resolve them it will turn collisions back on automatically
Edited by tamte - Oct. 29, 2019 11:42:25
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
-
- Gerardo Castellanos
- Member
- 58 posts
- Joined: March 2016
- Offline
-
- dupuy.s
- Member
- 7 posts
- Joined: Feb. 2019
- Online
-
- tamte
- Member
- 9077 posts
- Joined: July 2007
- Offline
dupuy.sthere needs to be at least 1 point of the connected patch outside of the collision with it enabled, otherwise 2's will never be enabled automatically, since it needs to know that it crossed to correct side of the collider and without any hint which one is the correct one it wouldn't know, at least that's my observation
Hey Tomas,
Is there something else I can set to tell the solver to switch back collisions when possible ?
Set my attributes to 2 so they are disabled on the first frame but they never turn back on again.
Any thoughts ?
Cheers,
Steven
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
-
- dupuy.s
- Member
- 7 posts
- Joined: Feb. 2019
- Online
-
- Quick Links