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wanglifu
I usually model in c4d,then import them into houdini to layout the scene,do lighting,shading and simulations.The problem is if the models are complicated(eg.CAD models),it’s so tedious and time-consuming to import them into houdini,and re-split,re-assign material to different parts,re-adjust the pivot…

It’s just so easy in c4d to build a scene using imported models.But in houdini,it’s way more complicated.Maybe i’m doing wrong?what’s the best way to import models into houdini?
Midphase
Honestly I just use the File node, and then sort things out manually as far as materials, etc.
EricSheng
Hope it will become easier with Solaris.
w_maro
hi
look at this tutorial on youtube

Large FBX Scene Workflow - Houdini for Noobs 21


here is the direkt Link to the tools
https://axisfx.design/tools
gmanyyz
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