kudos
Nov. 4, 2019 13:41:47
I was curious what the best approach would be for bending/breaking a metal beam or sheet. This is going to be rigged up for use in a game engine. Anyone that could point me to a technique or reference a file would be awesome. There are easy ways to do this within Maya, but I want my whole pipeline to be in Houdini.
Thanks,
-Kudos
mestela
Nov. 4, 2019 16:36:43
There's a setup towards the end of the vellum advanced workflows video when talking about plasticity. There's a pack of example hips you can download from that page too. Starts at 2h:34m:0s
https://www.sidefx.com/tutorials/advanced-vellum-workflows-h17-masterclass/ [
www.sidefx.com]
The same video also talks about breakable constraints, around the 1hr:08m mark.