Hello, i'm testing out Houdini 17.5 for direct modeling and i encountered some problems while modeling.
My main software is Maya that i used it for 5 years so for some questions i'll make a comparison with it.
1) When i activate the viewport subdivision preview the hull of the original object remain around the subdivided mesh. I'd like to work with the wireframe directly on the mesh like in Maya when you press the 3 key for smooth preview mode. Is there a way to do it ?
Ex.
In Houdini:
In Maya:
2) Sometimes when i perform a polyExtrude on multiple faces the extrusion is not equal in height. This also happens in Maya if i use the normal scale tool after the extrusion tool because of that there is a particular option in the extrusion tool itself called “Thickness” where you control the height of the extrusion and automatically make it equal for all the faces.
Ex.
I noticed that by freezing the transforms on the mesh the problem go away but i'd like to know if there is a faster way to do it like in Maya where you simply move a slider instead of using the scale tool.