Recently I've been working on a realtime foliage generation system in Unity that I wanted to connect to my Houdini terrain generation.
The problem is that for this to work I need to read the triangles of a generated mesh and enable the “Read/Write Enabled” flag, at least in a normal asset.
The meshes cooked by Houdini Engine however don't give me this option. When I try to access them I get a script error that the mesh is not readable. Is there any way for me to set this in the asset or when cooking?
Read-Write access for Houdini-generated mesh?153 2 1
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