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dreamerflyer19
hi,it seems vellum not the same as wire solver,it can not set the collider radium bigger than the distance between points,any sollution for this?Vellum system is very very fast than wire solver!!,hope this can replace wire solver!
dreamerflyer19
after disable the “init_overlap ” sop network,can keep the collider radium,but self collider will stretch the points not the same as wire solver.if can make detangle node to collide with different prim's points each other ,not self collide within the same prim,maybe can work,but i have no idea how to make this. attachment shows detangle node self collider will change the distance between points within same prim,this is not the wire effect.
dreamerflyer19
any help
dreamerflyer19
still can not make effect as wire solver…
dreamerflyer19
any offical staff ?hope help,thanks!
HandcraftedMedia
After contacting support they got back with me about how you can have a string that is thicker than it's segment length, by telling it to ignore neighboring points.

You can use the collisionignore and collisiongroup attributes to disable collisions with the next and previous points. You can do this fairly simply in a single AttribWrangle before the Vellum Solver.

s@collisiongroup = "pt" + itoa(@ptnum);
s@collisionignore = "pt" + itoa(@ptnum-1) + " pt" + itoa(@ptnum+1);

Now this won't help with points of neighboring curves that are too close at the beginning of the simulation but it will help with the situation when you want a thick string that's high resolution.

Attaching an example file here!
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