Josh Wibberley
Nov. 9, 2019 07:15:34
I'm following a tutorial on Ocean FX. When I turn on the camera region type in the ocean foam sop, all of the particles disappear? I've got the near and far set to 1 and 1500. If I turn the z density falloff from 1 to anything less than 1 they come back? It also looks like the falloff is having the opposite effect. Particles near seem to be less than those further away?
thanks a lot
Josh Wibberley
Nov. 11, 2019 07:52:20
Just in case anyone has a similar issue. I resolved it in the end by right clicking on the ocean foam sop, and allow editing of contents. Then inside the node put a Clean sop under ‘clip at near’.
Jebbel_Jebbel
July 21, 2020 06:12:55
Josh Wibberley
Just in case anyone has a similar issue. I resolved it in the end by right clicking on the ocean foam sop, and allow editing of contents. Then inside the node put a Clean sop under ‘clip at near’.
sorry to necro this… but it's still a bug in 18.0.460
Thanks for the fix!
Jebbel_Jebbel
July 21, 2020 06:23:45
Also… A Z-falloff lower than 1 crashes the software.
kai_wheatley
Oct. 3, 2020 16:43:44
Thanks for the fix!