Sourcing Method for High Resolution Pyro Simulation

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Hi, guys.

I'm confused because I haven't done any pyro simulations since the 16.5 version.

I want to make a very thick, detailed volume layer.

Before the new sourcing workflow, the simulations and the source resolution were the same.

In that way, the resolution of Pyro Source and Volume Rasterlize Attributes are the same as the resolution of the simulation. Using only 0.05 resolution makes it difficult to simulate.
(Bounding box size = 20*20*20)

Of course, I know that this way, if you increase the Particle Seperatrion of Pyro Source, going to create more points, and Volume Rasterlize Attributes going to make more voxels.

But if use a low resolution in the source, express the details well on the simulations?

I've searched a lot, but I haven't found a topic that deals with this.

Is there any good idea's?

thank's!
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