Visible banding in smoke simulation

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Any smoke and pyro experts able to tell me what causes the visible diagonal banding in smoke simulations?

My voxel resolution I am sure is good enough at .007, but what else can be the issue?



https://vimeo.com/372197831/f1302925bf [vimeo.com]
Edited by art3mis - Nov. 10, 2019 09:46:03
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Answering my own question so others may benefit.
It was simply my Scene View Display preferences for Volume quality.
Edited by art3mis - Nov. 10, 2019 13:13:24
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