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Full Version: How to add a special VEX function into Compile Block?
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zengchen01
Today I use a vex function called primuvconvert [www.sidefx.com]

Unfortunately it only support filename (string type) as geometry input, and I find if write it in a wrangle, the wrangle node will be non-compilable, because Compile Block seems only recognize spare input (-1, -2, … as vex function geometry input).

Can anyone help me? Thanks!
tamte
you can use “opinput:0” to access first input's geo using string, it doesn't seem to be working for spare inputs, but from VEX you can access geo of it's inputs directly within compiled network
zengchen01
tamte
you can use “opinput:0” to access first input's geo using string, it doesn't seem to be working for spare inputs, but from VEX you can access geo of it's inputs directly within compiled network
Thanks a lot, tamte.

It works to me
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