Best workflow for importing an image and model it?

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Hi folks,

New user here!

What is the best workflow to import a 2D image, then start to create a model from it?

Up til now the only way i managed to import an image was as a background. Is that the correct way?

But what if i want to import two images and move them around to the correct position, then base a model on that. Is that possible?

I don't need a “do xyz” explanation, just some pointers as to the kind of node i should use to import and place an image, and maybe how to place a model on top and how to change the opacity of both while modelling. Or a link to a good tutorial would also be great.

Thanks!
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- In a geo node : Load an image in a file node and it will create an image plane. I think the size is 1 unit == 1 pixel. The resulting object is a 2D volume you can manipulate as you wish.

- In a geo node : Use a cop2net node. Load image in there. Result is roughly the same as above, but you'll have a bit more options like gamma, resolution and obj type. etc. You can also edit the image in the COP as needed.

- Load images into your network view. Use ctrl-i to arrange them. I like this method a lot for reference images im not using directly for modeling.
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Great, thanks, will give that a try!
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Personally, I create models in a blender, so I can recommend a blender. You can add any image to the blender and do literally anything with it. I use these images for my web projects. I have been designing for about two years. I don't stop improving my skills and enriching my knowledge. It seems to me that the profession of a web designer is developing very quickly, so there are innovations that you need to have time to follow and take into account. Using vector graphics [depositphotos.com] in creative projects has become popular because such illustrations are easy to use and format. I think a lot of web designers are using this tool.
Edited by JonyWest - Dec. 30, 2021 08:27:16
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Hello @Dazzer123,

I personnally use a simple grid with a quickshade and visualize node to make it always shaded even on wireframe mode.


Sometime I combine them with a viewport top background image where the advantage here is image it's always visible even in solo object mode.
I also use "wireframe" in preference instead of "wireframe shaded" to better see behind objects.

Hope that help !
Edited by julca - Dec. 6, 2021 06:03:18

Attachments:
image_plane.hiplc (403.1 KB)
image_plane.jpg (176.4 KB)

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there is also the "reference image" OBJ node.

Cheers
CYTE
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CYTE
there is also the "reference image" OBJ node.
Didn't know about this one , thanks !
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