How to prevent 'pinching' when using PolyBevel

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Hey,
Very new to Houdini,
I am using the Boolean shatter to slice a part of geometry into another part and then using PolyBevel to chamfer the edges, however there is a pinching effect which is effecting bits of the geometry i didnt want it to. Any idea how to fix this?
Thanks in advance

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get rid of triangles and/or play with a normal sop
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