Karma licence changes
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- Soothsayer
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- atnreg
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I hope it also resolves the slowness of Karma, now it eats 100% CPU (32-core Ryzen, Win10, see sig) and makes UI sluggish and also renders slowly (to clean), worse than (new) Mantra
I hope I'm just doing something wrong.
I was hoping to see nice render speed like Clarisse which is also CPU render and works similar way but so far I am not convinced with Karma
Of course Karma is beta, I hope it is just that.
I'll be waiting eagerly for new update, the ‘non-commercial edition’ on Karma looks bad and especially the watermark on render as I pay for it…
But actually new Mantra looks great, it is MUCH faster and updates faster (only very simple tests but the difference is remarkable)
UPDATE: Well, Mantra is much better than before but still slow so I think I'll continue with Octane until Karma is fixed

I was hoping to see nice render speed like Clarisse which is also CPU render and works similar way but so far I am not convinced with Karma

Of course Karma is beta, I hope it is just that.
I'll be waiting eagerly for new update, the ‘non-commercial edition’ on Karma looks bad and especially the watermark on render as I pay for it…
But actually new Mantra looks great, it is MUCH faster and updates faster (only very simple tests but the difference is remarkable)

UPDATE: Well, Mantra is much better than before but still slow so I think I'll continue with Octane until Karma is fixed

Edited by atnreg - Nov. 30, 2019 16:58:29
My system:
AMD Ryzen Threadripper 2990 (32-core),64GB RAM,NVIDIA RTX 3090,Win10
UE5.1,Houdini 19.5 Indie(always latest daily),Blender,Clarisse,Onyx,ZBrush...
Clarisse 2016-09, Houdini 2018-05 (seriously 2019-10)
I do all 3D for fun, no business
AMD Ryzen Threadripper 2990 (32-core),64GB RAM,NVIDIA RTX 3090,Win10
UE5.1,Houdini 19.5 Indie(always latest daily),Blender,Clarisse,Onyx,ZBrush...
Clarisse 2016-09, Houdini 2018-05 (seriously 2019-10)
I do all 3D for fun, no business
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- soulcage_dpt
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same thing here. hip-files will save as hipnc instead of hiplc…
(also not convinced with karma render speed…in viewport its ok for lookdev, but final renders is too slow for production at the moment, hopefully it will run soon on gpus…waiting for redshift update)
(also not convinced with karma render speed…in viewport its ok for lookdev, but final renders is too slow for production at the moment, hopefully it will run soon on gpus…waiting for redshift update)
Edited by soulcage_dpt - Dec. 1, 2019 04:59:47
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- wayward
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- atnreg
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To me it SEEMS that when you add the Karma node in LOP Network, the license status changes so it is obviously serious bug. But as Karma is so slow and clearly beta (crash easily, UI sluggish etc.), the license problem is not that significant currently 
That's pity because I had big hopes for Karma and USD-system, as being used to Clarisse's great CPU renderer. So far the LOPs seem to be very complicated and needs extra work (e.g. using the old Material node in SOP does not work with LOPs so you need to make groups for primitives and then use the separate Material assign node to make the group-based materials. So you cannot use Import All in LOPs, you need to make Import SOP for each separate geometry/material).
Of course when more tutorials and documentation will come for LOPs it may be simpler than it looks now but still I'm not convinced yet
If anyone has other info or solutions to any of these problems, please share

That's pity because I had big hopes for Karma and USD-system, as being used to Clarisse's great CPU renderer. So far the LOPs seem to be very complicated and needs extra work (e.g. using the old Material node in SOP does not work with LOPs so you need to make groups for primitives and then use the separate Material assign node to make the group-based materials. So you cannot use Import All in LOPs, you need to make Import SOP for each separate geometry/material).
Of course when more tutorials and documentation will come for LOPs it may be simpler than it looks now but still I'm not convinced yet

If anyone has other info or solutions to any of these problems, please share

Edited by atnreg - Dec. 2, 2019 07:20:32
My system:
AMD Ryzen Threadripper 2990 (32-core),64GB RAM,NVIDIA RTX 3090,Win10
UE5.1,Houdini 19.5 Indie(always latest daily),Blender,Clarisse,Onyx,ZBrush...
Clarisse 2016-09, Houdini 2018-05 (seriously 2019-10)
I do all 3D for fun, no business
AMD Ryzen Threadripper 2990 (32-core),64GB RAM,NVIDIA RTX 3090,Win10
UE5.1,Houdini 19.5 Indie(always latest daily),Blender,Clarisse,Onyx,ZBrush...
Clarisse 2016-09, Houdini 2018-05 (seriously 2019-10)
I do all 3D for fun, no business
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- mattw
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@atnreg the Karma/LOPs license downgrade when using Indie is fixed in the first daily build. Sadly there is no workaround on your side to prevent this bug.
For Karma's performance and LOPs specific points I would suggest starting a new Forum post or emailing support so that the appropriate developers obtain your feedback.
My apologies for the inconvenience.
For Karma's performance and LOPs specific points I would suggest starting a new Forum post or emailing support so that the appropriate developers obtain your feedback.
My apologies for the inconvenience.
Matt Warner
Software Developer - Licensing
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Software Developer - Licensing
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- anon_user_96208160
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- anon_user_37409885
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@leestrip - does your light linker work? getting python errors here
EDIT: huh, LinkerLinkerLOP works though?
AttributeError: 'LightLinkerWidget' object has no attribute '_db' Traceback (most recent call last): File "/opt/houdini/Houdini18.0.306/houdini/python2.7libs/husdui/widgets/linkerwidget.py", line 766, in _new_source_collection_from_selection collection_name = self._get_new_collection_name(prim_path) File "/opt/houdini/Houdini18.0.306/houdini/python2.7libs/husdui/widgets/linkerwidget.py", line 772, in _get_new_collection_name collections = self._db.collectionsOnPrim(prim_path) AttributeError: 'LightLinkerWidget' object has no attribute '_db'
EDIT: huh, LinkerLinkerLOP works though?
Edited by anon_user_37409885 - Dec. 3, 2019 11:39:08
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- Soothsayer
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- atnreg
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Soothsayer
It seems fixed in 307 but is it meant to save files with a Houdini logo slapped on it (Indie version)?
Definitely NOT so it is NOT fixed. Also I created camera in LOP Network but it is not available on viewport camera list. Tried many times, same result. Also Optix does not seem to work for disk render and not always update on viewport either.
To me it seems that Karma is not even beta yet, it is not yet usable and so I will use H18 for modeling and other stuff but render with Octane. I will get back to Karma (and LOPs) when it is actually working.
There are many very nice improvements in H18 (improved Bevel, Sweep etc. etc.) so I will use H18 of course and for other than Karma/LOPs it works fine so I'm happy with those

Edited by atnreg - Dec. 4, 2019 05:03:56
My system:
AMD Ryzen Threadripper 2990 (32-core),64GB RAM,NVIDIA RTX 3090,Win10
UE5.1,Houdini 19.5 Indie(always latest daily),Blender,Clarisse,Onyx,ZBrush...
Clarisse 2016-09, Houdini 2018-05 (seriously 2019-10)
I do all 3D for fun, no business
AMD Ryzen Threadripper 2990 (32-core),64GB RAM,NVIDIA RTX 3090,Win10
UE5.1,Houdini 19.5 Indie(always latest daily),Blender,Clarisse,Onyx,ZBrush...
Clarisse 2016-09, Houdini 2018-05 (seriously 2019-10)
I do all 3D for fun, no business
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- anon_user_37409885
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- atnreg
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goatatnreg
Also I created camera in LOP Network but it is not available on viewport camera list. Tried many times, same result
A camera connected to the LOP stream works fine.
Nope, not this time/anymore (306 worked, 307 not).
In 308 it seems to work again but of course it was totally different session as well.
Karma still has too many issues, it cannot be used for anything real and STILL the Houdini logo renders on disk render image so it is unusable (I'm working on xmas cards so anyone can imagine how it would feel to get xmas card with Houdini logo on it…yes there are ways to cut it out but as Karma also lacks other important features like post-processing, even that would not help).
I understand it is beta (or more like alpha) but when the license bug was fixed, how this was not noticed? :O
Anyway, for now I'm done with Karma/LOPs, I have high hopes for them but it seems it will take quite a long time before it is actually useful to render inside Houdini (Mantra is better than before but still slow) Well actually I can, luckily with Octane but it is not technically inside Houdini

I hope to see working Karma soon, good luck for developers!
My system:
AMD Ryzen Threadripper 2990 (32-core),64GB RAM,NVIDIA RTX 3090,Win10
UE5.1,Houdini 19.5 Indie(always latest daily),Blender,Clarisse,Onyx,ZBrush...
Clarisse 2016-09, Houdini 2018-05 (seriously 2019-10)
I do all 3D for fun, no business
AMD Ryzen Threadripper 2990 (32-core),64GB RAM,NVIDIA RTX 3090,Win10
UE5.1,Houdini 19.5 Indie(always latest daily),Blender,Clarisse,Onyx,ZBrush...
Clarisse 2016-09, Houdini 2018-05 (seriously 2019-10)
I do all 3D for fun, no business
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- Soothsayer
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- mattw
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@Soothsayer please email support at support@sidefx.com. Please make sure to include all relevant details, license diagnostics and images. Todays build should have fixed karma for all license types.
Matt Warner
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- clem.lysergy
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