Heya
So I've not got a great deal of experience with multiparm blocks when creating otls, i've been avoiding touching on this for quite some time. I've managed to find this great blog entry by Arjuna Ravikumar (https://www.artstation.com/arjunaravikumar/blog/WEoY/tutorial-using-multiparms-in-houdini) on how to use multiparm blocks with a more static UI, like position of a cube, color node etc.
How could i get a multiparm block ui to work with a ramp parameter? because users can add or remove points, so the info that Arjuna provided doesn't fully apply. Is it even possible? Would i need to do this through vex? Any help or example scenes would be a great help i'm a bit stuck on this.
Thanks in advance!