I'm still really new to houdini, so i might be messing something up, but i'm just trying to bake out a few maps from a hi res chunk of rock to its low res version and i'm having multiple issues with the bakes. They both have normals and both are totally smooth if that matters. Oh and I'm using the latest production build of the GameDev Tools.
- The color map is darker when baked from the Map Baker vs the Simple Baker. The simple bakers outputs are what i was expecting.
- From both bakers the normal map comes out with seams on the UV islands edges. They're really noticeable in Unreal too. Doesnt appear to make a difference whether i use Tracing Mode: Nearest or Surface.
- The height map has seams where each of the low res geos edges are
The color and rough maps come out clean as far as seams go, atleast.