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Full Version: Broken camera parameters in 3rdParty Hydra renderers
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hshakula
All available 3rd party Hydra render delegates I know differ with Karma and Houdini GL in how they manage camera projection. As I can see that all about handling projection in a more sophisticated way than how it's implemented in HdCamera. Could someone from SideFX please open my eyes on how should it be done? Thank you
hshakula
In case anyone would encounter this topic, here is the secret formula: apply aspectRatioConformPolicy.
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