So this has been mentioned in a few other threads but need some guidelines.

My understanding is that FLIP has issues (unstable, flickering, collision, etc) for “small” scale simulations. By that I assume means anything under roughly a metre in largest dimension.

What are some suggested starting points for scaling up your simulation for FLIP if its say, roughly a foot or so in diameter.

3X? 10 X?

And what about speed to compensate. If you increase the scale 3X do you also need to speed it up 3x as well?

There is also Spatial Scale on Solver and was wondering as a first step if i should try reducing to say .1 before I do anything else?