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Root » Technical Discussion » Collision offset from velocities on SDF-collider
StormbornVfx
Hi,

Whenever we use a SDF collision object and get velocities either from the sop-geo, or from a vdb field, it always generates an offset away from the collider of the length of the velocity.
Is there a way to not get it but still get the velocity considered for the collision solving? Is this a bug?

Thanks,

Goran
xyzDist
Hi, anyone have the same issue? I figure once you add the geom to the static object sop path will cause this offset.
but you needs it when you want friction.

what I did is in post use a wrangle to do @P-=@v/24; to fix it.
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