I noticed that the map baker seems to generate World space normal when it should transfer a tangent normal map.
Is this a bug or intentional?
As a workaround I have to create a second Quickmaterial and load the original normalmap into the diffuse channel and bake it as diffuse with the appropriate name.
In addition my diffuse map always receives a slight gamma or color change during transfer. Not enough to be cause by a wrong input gamma or something.
Any ideas?
Labd Map Baker Normal transfer and color issue
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- OneBigTree
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