I noticed that the map baker seems to generate World space normal when it should transfer a tangent normal map.
Is this a bug or intentional?
As a workaround I have to create a second Quickmaterial and load the original normalmap into the diffuse channel and bake it as diffuse with the appropriate name.
In addition my diffuse map always receives a slight gamma or color change during transfer. Not enough to be cause by a wrong input gamma or something.