About LOD and Mesh Collider components!!

   602   2   1
User Avatar
Member
44 posts
Joined: Feb. 2017
Offline
Hello, everyone!!I was thinking, in the case of objects with lods, I would just want lod0 with Mesh Collider components.It didn't work out…I don't know if you have a good way to just have lod0 with Mesh Collider components, thank you, thank you.
Attached are screenshots and HDA
Image Not Found

Attachments:
v01.jpg (31.9 KB)
v2.jpg (48.8 KB)
v3.jpg (59.5 KB)
yFan_HDA_Test.hda (7.1 KB)

User Avatar
Staff
571 posts
Joined: May 2017
Offline
I don't believe it is possible to just have lod0 with collider. You might be able to write a callback script that can move the component from the parent to the lod0 gameobject:
https://www.sidefx.com/docs/unity/_unity_scripts.html [www.sidefx.com]
User Avatar
Member
9 posts
Joined: Nov. 2016
Offline
about LOD, i'm looking for a tutorial or something like that to set correctly my asset in houdini, and so, have automatically my LOd done in unity.

i've done that before (a long time ago) but now , when i do like before (group lod, lod1, etc… + attributes lod_screensizes) that don't work.

if someone have a link (i've a look in houdini help but i've find nothing ),

thanks

ps:
i've find nothing “except ” that… https://www.sidefx.com/docs/unity/_meshes.html#Meshes_Output_LOD [www.sidefx.com]

i've done something wrong but i don't know what…

edit:
ok, find !
i'll need to wake up before working. with closed eyes it's too hard…
Edited by chabis - April 21, 2020 11:42:04
  • Quick Links