UE4 PSB Brush to Houdini Engine Asset?

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Hi there! I'd like to build a level by using Brushes and then select them from World Outliner as input for HDA.

But the problem is: I need to convert BSP to static meshes every time. But I would to have a realtime edit functionality.

What you can advise me please?

Thank you in advance!
Edited by vyudin - Jan. 23, 2020 07:44:33

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BSP_01.png (723.0 KB)

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vyudin
Hi there! I'd like to build a level by using Brushes and then select them from World Outliner as input for HDA.

But the problem is: I need to convert BSP to static meshes every time. But I would to have a real time edit functionality.

What you can advise me please?

Thank you in advance!

Just stumbled upon this looking for the same answer. Did you ever figure out what you can do with this? Or have you moved onto a different solution?

Something tells me it wouldn't be impossible to pass this to houdini. You can work with splines already so there's some sort of foundation for this around.
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