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peteski
Hi there,

Just wondering if there are any plans to get Houdini engine working with the new prefab system in Unity?

Thanks,
Pete
seelan
I have done some investigating on this but the new prefab system has many complexities, and prefabs in general are somewhat the same as an HDA (i.e. both are just templates). Trying to combine the two could be a recipe for headaches

Having said that, what do you have in mind in terms of usage and workflow for HDA prefabs?
peteski
Hey thanks Seelan,

Ahh, it's a shame to hear that it could be a bit of a headache

I ran into the issue when I started using HDA's to generate UI elements for the game, some of them were embedded in prefabs and bad things started to happen. I might have to look into using the bake options in those cases which is fine but not quite as nice as just having them right there in the scene.

I reckon you should keep prefabs on your radar though as they are a big improvement in Unity and I'm sure they'll only be used more and more.

P.
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