Meshing Pts in Houdini

   859   0   0
User Avatar
Member
90 posts
Joined: March 2013
Offline
Meshing a point cloud.

I'm familiar with vdbs, particle fluid surface, & point cloud iso. I'm more wanting to see if it's possible to build a mesh based off of the points present than coming up with an interpretation if that makes sense.

I played around a bit and seemed to make good progress. But got stuck on the same primitive getting made. Not sure if this is the best approach or if there is a clever way around the infinite loop. See attached and if anyone has any clever ideas, I'd love to hear. Thanks in advance.

Attachments:
meshExp.hiplc (293.2 KB)

  • Quick Links