I am starting to learn Houdini in combination with Unreal and I want to use it for landscape creation.
Making lakes, forests, scatter rocks - this kind of stuff.
At work I already use Houdini for height fields (in combination with Gaea), but when I am done I send everything to Unreal and the world is empty. Obviously, there is nothing else there then the surface. For now, I just use the Unreal tools to liven it up but especially the scatter system in Unreal is pretty limited.
So I bought myself a copy of Houdini Indie to tackle this issue… but as many others it's pretty hard to find a starting point.
I am used to the height field tools, but after all the magic happens under the hood. I still don't get what attributes really are and how to use them probably. For example I want to draw a mask on the height field, extract this part and convert just this little piece to a mesh so it can be used as a lake. How?
So I am asking here about resources you may know that covers this topic (the overall landscape related thing) or will lead me into the right direction. I am not bound to height fields - important is, that I can adopt the technique to height fields. This would help me a lot!