I'm currently working on a large scale FLIP animation and I'm running into a question,
I need to fill with liquid a very large object (like a house), and I figure that the divergence was doing a great fob until I reduce my particle separation for a higher definition.
Sim look different, but that it's fine. The main problems is the volume that doesn't fill anymore, so is there any kind of equation or technique that I can apply to ensure the same result persist over particle separation. Any advice is welcome
I made a video of the difference using the same divergence value over time
Thanks for your time
https://www.youtube.com/watch?v=h06Sq6BZZmM&feature=emb_logo [www.youtube.com]